Cube of Cubes
like 'exploded' view in cad
Disassembling an object into component objects, each of which is useful when separated. Like Power Rangers.
I'm going to make this smaller, so the hand doesn't need to travel so far. Also want the sub cubes to be useful earlier in the animation, so the user could pull the front face a short distance, play through a fraction of the opening animation, and be able to select the cubes while they're at a smaller scale and distance from one another. The end goal is to support super-fast "flick" selections.